Showing Tag: "api" (Show all posts)

Compiling a C++ plugin for Maya

Posted by Jeremy YeoKhoo on Monday, September 22, 2014, In : C++ in Maya 
Recently I had a hand in finally trying out compiling a plugin for Maya. Here's a bit of information regarding the setup. I am using Maya 2014, Windows 7 and Visual Studio Express 2013. 

So Visual Express 2013 is a free version of Studio Express and for a lone developer, it is free from Microsoft. Kudos to Microsoft because I have to say that they are changing for the better and the userbase is starting to benefit. 

You can get Studio Express here:
Studio Express 2013

And here is another interest...
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Maya's Python API 2.0.

Posted by Jeremy YeoKhoo on Thursday, April 17, 2014, In : Maya API in Python 
This is by now a bit of old news. But I am going to spend more time on this blog updating and releasing more of my code onto the interwebs. So here it is. Autodesk Maya has released a new python friendly API since their Maya 2013 release where you can easily access by importing their module 

 
import maya.api.OpenMaya as api
To this effect, they claim that using their python api is virtually 2 to 3 times faster than using their old api version. Remember that the original API is a python wr...
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About Me


Character TD and Creature TD with some generalist skills