Disney's Technical Paper on High Performance Capture of eyes from their research team in Zurich.
Let's see if their work can remove the uncanny valley phenomenon in capture performance of the eyes. Personally I think we're quite close with current methods, but this might be it for really close up shots. Here's the link to Disney's Research Paper
Currently working for Animal Logic as a Creature Technical Director
My skillsets are geared towards Character Specialisation. Specifically in rigging, Creature and Character Effects, Look Development for Mental Ray and Renderman.