Showing category "Related" (Show all posts)

SFBT - Finally a poseable model for Character Artists

Posted by Jeremy YeoKhoo on Sunday, May 11, 2014, In : Related 
For $300, this is a bargain. Special Full Action Body Type -3 currently has no stock of its product but the website DOLK claims that it will be available for overseas shipment later in the year. It's fully poseable and great for figure drawing references. I am going to get one.

Demonstration on youTube.

Continue reading ...

How to see around corners.

Posted by Jeremy YeoKhoo on Tuesday, March 20, 2012, In : Related 
A bit off topic here, but MIT researches has developed a way to see around corners using a time resolution camera. Like sonar, it records an image based on light bounces off a reflected surface in picoseconds. Definitely conjures up imagaination and pobbible could accept us in Lidar scans?

Continue reading ...

Lagoa multiphysics

Posted by Jeremy YeoKhoo on Wednesday, July 21, 2010, In : Related 
Wow, the physics engine is unlike anything i have ever seen before. At the moment there isn't much about Lagoa on the net, but it is publishjed by n artist from Ubisoft in Montreal. From the looks of it, it doesnt seem like a games engine. Heres his blog link, Thiago Costa

Lagoa Multiphysics 1.0 - Teaser from Thiago Costa on Vimeo.

Continue reading ...

Voxelizer by Peter Richardson

Posted by Jeremy YeoKhoo on Sunday, July 11, 2010, In : Related 
Arrgh, I knew someone was going to get this. Ive done something similar and so Im going to showboat before anyone accuses me of plagarising.

Voxelizer 1.0 from Peter Richardson on Vimeo.

I basically use 2 methods of pixelating my geometryObjects and is alot simpler than his method which I think does raycasting. I created it using python as well.

First Method: I had some help from a couple of friends (namely Beau Garcia and Sam Loxton) from work to help me access Maya's API with python. Thi...
Continue reading ...

Character/Creature Technical Director

Currently working for Animal Logic as a Creature Technical Director My skillsets are geared towards Character Specialisation. Specifically in rigging, Creature and Character Effects, Look Development for Mental Ray and Renderman.