Here is a camera rig I created in Maya. It's rigged up for its simplicity in use, the animator/film maker in mind and mimics real world camera's limitations. The HUD command will be uploaded shortly. Versions 1.00
Currently working for Animal Logic as a Creature Technical Director
My skillsets are geared towards Character Specialisation. Specifically in rigging, Creature and Character Effects, Look Development for Mental Ray and Renderman.