Browsing Archive: May, 2014

Iconic Emerge

Posted by Jeremy YeoKhoo on Saturday, May 24, 2014, In : Production 
Here is the latest project I worked on for Engine in Sydney as a freelancer Rigger. Had a bit of fun on this one. 

THE ICONIC EMERGE from Renée Cooper on Vimeo.

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Hard Mesh for Maya

Posted by Jeremy YeoKhoo on Saturday, May 24, 2014, In : Industry News 
Hard Mesh is a third party plugin for Maya that seemingly matches up the Modo's own plugin MeshFusion. It is currently still in development by Costatino Fracas and Roberto Sorti.Cannot wait to have this plugin made available! 

Hard Mesh

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Alt VFX Pepsi Ad mentioned on Kotaku!

Posted by Jeremy YeoKhoo on Tuesday, May 13, 2014, In : Production 
Character Rigging work I did for my time with Alt VFX early this year, latest Pepsi commercial mainly broadcast for Japan was mentioned in Kotaku. Rigging wise, there was a bit of Maya API application for some of the tools I had to make for the Oni. Huge asset, with a movable skin layer.

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SFBT - Finally a poseable model for Character Artists

Posted by Jeremy YeoKhoo on Sunday, May 11, 2014, In : Related 
For $300, this is a bargain. Special Full Action Body Type -3 currently has no stock of its product but the website DOLK claims that it will be available for overseas shipment later in the year. It's fully poseable and great for figure drawing references. I am going to get one.

Demonstration on youTube.

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Character/Creature Technical Director

Currently working for Animal Logic as a Creature Technical Director My skillsets are geared towards Character Specialisation. Specifically in rigging, Creature and Character Effects, Look Development for Mental Ray and Renderman.