Character Rigging work I did for my time with Alt VFX early this year, latest Pepsi commercial mainly broadcast for Japan was mentioned in Kotaku. Rigging wise, there was a bit of Maya API application for some of the tools I had to make for the Oni. Huge asset, with a movable skin layer.
Currently working for Animal Logic as a Creature Technical Director
My skillsets are geared towards Character Specialisation. Specifically in rigging, Creature and Character Effects, Look Development for Mental Ray and Renderman.