Showing Tag: "creature" (Show all posts)

Alt VFX Pepsi Ad mentioned on Kotaku!

Posted by Jeremy YeoKhoo on Tuesday, May 13, 2014, In : Production 
Character Rigging work I did for my time with Alt VFX early this year, latest Pepsi commercial mainly broadcast for Japan was mentioned in Kotaku. Rigging wise, there was a bit of Maya API application for some of the tools I had to make for the Oni. Huge asset, with a movable skin layer.

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Rhythm & Hues Voodoo

Posted by Jeremy YeoKhoo on Saturday, March 22, 2014, In : Industry News 
Here is the demo reel for Rhythm and Hues's Voodoo Technology. Good to see that R&H are out there and very impressive work. 

Rhythm & Hues Oscar Winning Technology Voodoo by CGMeetup
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Marvelous Designer

Posted by Jeremy YeoKhoo on Tuesday, March 18, 2014, In : Industry News 
Introducing to Marvelous Designer. An off the shelf standalone software for cloth peeps out there. Marvelous Designer


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Alt.vfx breakdown for Nissin commercial

Posted by Jeremy YeoKhoo on Monday, January 27, 2014, In : Production 
This is the latest commercial for Nissin Japan, released earlier this year. Showing the breakdown for Alt.vfx of my rigging and creature(muscle) work for the polar bear. 
Nissin : Polar Bears VFX Breakdown by itsartmag
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Creature work for Walking With Dinosaurs

Posted by Jeremy YeoKhoo on Friday, January 17, 2014, In : Production 
FXguide did a profile on \Walkng With Dinosaurs\. Here's the clip that shows some of the creature work involved in the movie. What I found most interesting was in face the procedural RSL shader that they used for the dinosaurs. 

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Nissin Cup Noodle

Posted by Jeremy YeoKhoo on Sunday, January 5, 2014, In : Production 
This is the Japanese ad spot for Nissin CUp Noodle. I spent 6 weeks working on the Creature and Muscle Rigs using Maya. Super fun time.
Link.
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Character/Creature Technical Director


Currently working for Animal Logic as a Creature Technical Director My skillsets are geared towards Character Specialisation. Specifically in rigging, Creature and Character Effects, Look Development for Mental Ray and Renderman.
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