Showing Tag: "character" (Show all posts)

Spark

Posted by Jeremy YeoKhoo on Wednesday, August 20, 2014, In : Production 
Could not wait to see this completed. Was a whirlwind of a job and had a lot of fun working on it.

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Alt VFX Pepsi Ad mentioned on Kotaku!

Posted by Jeremy YeoKhoo on Tuesday, May 13, 2014, In : Production 
Character Rigging work I did for my time with Alt VFX early this year, latest Pepsi commercial mainly broadcast for Japan was mentioned in Kotaku. Rigging wise, there was a bit of Maya API application for some of the tools I had to make for the Oni. Huge asset, with a movable skin layer.

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FaceShift

Posted by Jeremy YeoKhoo on Friday, February 14, 2014, In : Industry News 
Could this be the answer to FaceRobot? Faceshift, a markerless Motion Capture system using the xbox kinect camera, all relatively cheaply.

Faceshift from Hugo Arcier on Vimeo.


Heres the Demo


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LEGO Star Wars Animated Special Details Reveale

Posted by Jeremy YeoKhoo on Sunday, July 10, 2011, In : Production 
Something I had worked on as a Character Rigger. A TV spot for LEGO Star Wars for broadcast, to be released in a few weeks.



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Character/Creature Technical Director


Currently working for Animal Logic as a Creature Technical Director My skillsets are geared towards Character Specialisation. Specifically in rigging, Creature and Character Effects, Look Development for Mental Ray and Renderman.
  Resources

   
nCoth